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아주대학교 소프트웨어융합대학

디지털미디어학과

대학소프트웨어융합대학디지털미디어학과

Teemu H. LaineTeemu H. Laine

  • 소속 디지털미디어학과
  • 연구실산학협력원 618호
  • 이메일 tlaine@ajou.ac.kr
  • 내선번호1851

관심분야

해당 데이터는 존재하지 않습니다.

학력

  • 2012.01 University of Eastern Finland 박사

경력

해당 데이터는 존재하지 않습니다.

대표논문

  • [논문] 김은하, 석혜정, 조영원, Teemu H. Laine, Using immersive virtual reality in testing empathy type for adolescents, CURRENT PSYCHOLOGY, pp. .-. (1월, 2024)
  • [논문] Nuru Jingili, Teemu H. Laine, Oluwafemi Samson Balogun, Robert Brännström , Simon Malmström Berghem, Solomon Sunday Oyelere, Adolescents’ perceptions of active school transport in northern Sweden, Heliyon, pp. 1-15 (10월, 2023)
  • [논문] Teemu H. Laine, 이우현, Collaborative Virtual Reality in Higher Education: Students Perceptions on Presence, Challenges, Affordances, and Potential, IEEE Transactions on Learning Technologies, pp. 1-14 (9월, 2023)
  • [논문] Amir Dirin, Ian Oliver, Teemu H. Laine, A Security Framework for Increasing Data and Device Integrity in Internet of Things Systems, SENSORS, pp. 1-24 (8월, 2023)
  • [논문] Amir Dirin, Teemu H. Laine, The Influence of Virtual Character Design on Emotional Engagement in Immersive Virtual Reality: The Case of Feelings of Being, Electronics, pp. 1-19 (5월, 2023)

연구활동

  • [논문] Martti Havukainen, Erkki Sutinen, Janne Jarvikyla, Sini Kontkanen, Teemu H. Laine, Co-designing Digital Games Across the Boundaryof Childhood and Youth, INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, pp. 1-19 (4월, 2024)
  • [논문] 김은하, 석혜정, 조영원, Teemu H. Laine, Using immersive virtual reality in testing empathy type for adolescents, CURRENT PSYCHOLOGY, pp. .-. (1월, 2024)
  • [논문] Nuru Jingili, Teemu H. Laine, Oluwafemi Samson Balogun, Robert Brännström , Simon Malmström Berghem, Solomon Sunday Oyelere, Adolescents’ perceptions of active school transport in northern Sweden, Heliyon, pp. 1-15 (10월, 2023)
  • [논문] Teemu H. Laine, 이우현, Collaborative Virtual Reality in Higher Education: Students Perceptions on Presence, Challenges, Affordances, and Potential, IEEE Transactions on Learning Technologies, pp. 1-14 (9월, 2023)
  • [논문] Amir Dirin, Ian Oliver, Teemu H. Laine, A Security Framework for Increasing Data and Device Integrity in Internet of Things Systems, SENSORS, pp. 1-24 (8월, 2023)
  • [논문] Amir Dirin, Teemu H. Laine, The Influence of Virtual Character Design on Emotional Engagement in Immersive Virtual Reality: The Case of Feelings of Being, Electronics, pp. 1-19 (5월, 2023)
  • [논문] 전하영, 김은하, 전유미, Teemu H. Laine, Immersive virtual reality game for cognitive-empathy education: Implementation and formative evaluation, Education and Information Technologies, pp. 1-32 (5월, 2023)
  • [논문] Amir Dirin, Lassi Nieminen, Leila Ghalabani, Marko Nieminen, Teemu H. Laine, Emotional Contagion in Collaborative Virtual Reality Learning Experiences: An eSports Approach, Education and Information Technologies, pp. 1-47 (4월, 2023)
  • [논문] 석혜정, Teemu H. Laine, Influence of Avatar Facial Appearance on Users’ Perceived Embodiment and Presence in Immersive Virtual Reality , Electronics, pp. 1-22 (1월, 2023)
  • [논문] 석혜정, Teemu H. Laine, Influence of Avatar Facial Appearance on Users’ Perceived Embodiment and Presence in Immersive Virtual Reality, Electronics, Vol.3, No.583, pp. 1-22 (1월, 2023)
  • [논문] Amir Dirin, Marko Nieminen, Teemu H. Laine, Feelings of Being for Mobile User Experience Design, INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, pp. 1-21 (8월, 2022)
  • [논문] 문지영, 오상민, 정민호, 서정렬, Teemu H. Laine, Data Collection Framework for Context-Aware Virtual Reality Application Development in Unity: Case of Avatar Embodiment , SENSORS, pp. 1-37 (6월, 2022)
  • [논문] Teemu H. Laine, Anna-Karin Lindqvist, Helena Lindvall, Nhi Duong, Solomon Sunday Oyelere, Stina Rutberg, A Reusable Multiplayer Game for Promoting Active School Transport: Development Study , JMIR SERIOUS GAMES, pp. 1-16 (3월, 2022)
  • [논문] Solomon Sunday Oyelere, Teemu H. Laine, Anna-Karin Lindqvist, Robert Brännström, Simon Malmström Berghem, Stina Rutberg, Initial Design and Testing of Multiplayer Cooperative Game to Support Physical Activity in Schools, EDUCATION SCIENCES, pp. 1-20 (1월, 2022)
  • [논문] Friday Joseph Agbo, Jarkko Suhonen, Solomon Sunday Oyelere, Teemu H. Laine, Co-design of mini games for learning computational thinking in an online environment, EDUCATION AND INFORMATION TECHNOLOGIES, pp. 1-35 (5월, 2021)
  • [논문] SJ Kim, Teemu H. Laine, 석혜정, Presence Effects in Virtual Reality Based on User Characteristics: Attention, Enjoyment, and Memory, ELECTRONICS, pp. 1-18 (4월, 2021)
  • [논문] Samuli Laato, Teemu H. Laine, A.K.M. Najmul Islam, Playing location based games is associated with psychological well being an empirical study of Pok mon GO players, BEHAVIOUR & INFORMATION TECHNOLOGY, pp. 1-17 (4월, 2021)
  • [논문] Joo Chan Kim, Christer Åhlund, Teemu H. Laine, Multimodal Interaction Systems based on Internet of Things and Augmented Reality: A Systematic Literature Review, APPLIED SCIENCES-BASEL, pp. 1-33 (2월, 2021)
  • [논문] Samuli Laato, Antti Laato, Erkki Sutinen, Erno Lehtinen, Sampsa Rauti, Teemu H. Laine, Learning History with Location-Based Applications: An Architecture for Points of Interest in Multiple Layers, SENSORS, pp. 1-15 (1월, 2021)
  • [논문] 서정렬, Teemu H. Laine, 오규환, 손경아, EEG-based emotion classification for Alzheimer’s disease patients using conventional machine learning and recurrent neural network models, SENSORS, pp. 1-26 (12월, 2020)
  • [논문] Teemu H. Laine, Lindqvist, Anna-Karin, Lindvall, Helena, Normark, Jörgen, A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centred Design, Implementation and Lessons Learned., IEEE TRANSACTIONS ON GAMES , pp. 1-12 (9월, 2020)
  • [논문] Teemu H. Laine, Renny S. N. Lindberg, Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles., IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, pp. 1-19 (8월, 2020)
  • [논문] Samuli Laato, Islam, A.K.M.N, Teemu H. Laine, Did location-based games motivate players to socialize during COVID-19?., Telematics and Informatics, pp. 1-12 (6월, 2020)
  • [논문] Samuli Laato, A.K.M. Najmul Islam, Teemu H. Laine, Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players., MULTIMODAL TECHNOLOGIES AND INTERACTION, pp. 1-25 (6월, 2020)
  • [논문] Martti Havukainen, Erkki Sutinen, Timo Martikainen, Teemu H. Laine, A case study on co-designing digital games with older adults and children: game elements, assets, and challenges., The Computer Games Journal, pp. 163-188 (4월, 2020)
  • [논문] Samuli Laato, Teemu H. Laine, A.K.M. Najmul Islam, Sampsa Rauti, Sonja Hyrynsalmi, Location-based games as exergames – from Pokémon to the Wizarding World., International Journal of Serious Games, pp. 79-95 (3월, 2020)
  • [논문] 서정렬, Teemu H. Laine, 손경아, An Exploration of Machine Learning Methods for Robust Boredom Classification Using EEG and GSR Data.., SENSORS, pp. 1-20 (10월, 2019)
  • [논문] Aziz, 정태선, Teemu H. Laine, A survey of adaptive context-aware learning environments.., JOURNAL OF AMBIENT INTELLIGENCE AND SMART ENVIRONMENTS, pp. 403-428 (9월, 2019)
  • [논문] Samuli Laato, Teemu H. Laine, Erkki Sutinena, Affordances of music composing software for learning mathematics at primary schools., ALT-J Research in Learning Technology, pp. 1-23 (9월, 2019)
  • [논문] 서정렬, Teemu H. Laine, 손경아, Machine learning approaches for boredom classification using EEG.., JOURNAL OF AMBIENT INTELLIGENCE AND HUMANIZED COMPUTING, pp. 1-16 (1월, 2019)
  • [논문] 서정렬, Teemu H. Laine, Accurate position and orientation independent step counting algorithm for smartphones., JOURNAL OF AMBIENT INTELLIGENCE AND SMART ENVIRONMENTS, pp. 481-495 (11월, 2018)
  • [논문] Renny S. N. Lindberg, Lassi Haaranen, Teemu H. Laine, Gamifying Programming Education in K-12: A Review of Programming Curricula in Seven Countries and Programming Games., BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, pp. 1979-1995 (9월, 2018)
  • [논문] 김주찬, 서정렬, Teemu H. Laine, Detecting Boredom from Eye Gaze and EEG., BIOMEDICAL SIGNAL PROCESSING AND CONTROL, pp. 302-313 (8월, 2018)
  • [논문] Renny S. N. Lindberg, Teemu H. Laine, Formative evaluation of an adaptive game for engaging learners of programming concepts in K-12., International Journal of Serious Games, pp. 3-24 (6월, 2018)
  • [논문] Amir Dirin, Teemu H. Laine, User Experience in Mobile Augmented Reality: Emotions, Challenges, Opportunities, and Best Practices., COMPUTERS, pp. 1-18 (5월, 2018)
  • [논문] Nygren Eeva, Teemu H. Laine, Sutinen, Erkki , Dynamics between disturbances and motivations in educational mobile games., INTERNATIONAL JOURNAL OF INTERACTIVE MOBILE TECHNOLOGIES, pp. 120-141 (3월, 2018)
  • [논문] Teemu H. Laine, Mobile Educational Augmented Reality Games: A Systematic Literature Review and Two Case Studies., COMPUTERS, pp. 1-28 (3월, 2018)
  • [논문] Amir Dirin, Teemu H. Laine, Ari Alamäki, Managing Emotional Requirements in a Context-Aware Mobile Application for Tourists., INTERNATIONAL JOURNAL OF INTERACTIVE MOBILE TECHNOLOGIES, pp. 177-196 (2월, 2018)
  • [논문] Amir Dirin, Marko Nieminen, Teemu H. Laine, Sustainable usage through emotional engagement: a user experience analysis of an adaptive driving school application, Cognition, Technology and Work, pp. 1-11 (2월, 2017)
  • [논문] Nathaniel Ham, Amir Dirin, Teemu H. Laine, Machine learning and dynamic user interfaces in a context aware nurse application environment, JOURNAL OF AMBIENT INTELLIGENCE AND HUMANIZED COMPUTING, pp. 1-13 (6월, 2016)
  • [논문] LINDBERG RENNY SHAUL NIMROD, 서정렬, Teemu H. Laine, Enhancing Physical Education with Exergames and Wearable Technology, IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, pp. 1-14 (4월, 2016)
  • [논문] Teemu H. Laine, Amir Dirin, Eeva Nygren, 석혜정, Science Spots AR: a Platform for Science Learning Games with Augmented Reality, ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, pp. 1-25 (1월, 2016)
  • [논문] Teemu H. Laine, 석혜정, Designing Mobile Augmented Reality Exergames, GAMES AND CULTURE, Vol.Online, pp. 1-34 (2월, 2015)
  • [논문] Teemu H. Laine, Carolina Islas Sedano, Distributed Pervasive Worlds: The Case of Exergames, EDUCATIONAL TECHNOLOGY & SOCIETY, pp. 50-66 (1월, 2015)
  • [논문] Teemu H. Laine, Eeva Nygren, Active and passive technology integration: a novel approach for managing technology’s influence on learning experiences in context-aware learning spaces, TECHNOLOGY PEDAGOGY AND EDUCATION, pp. 1-19 (8월, 2014)
  • [논문] WESTLIN JOONAS MIKAEL, Teemu H. Laine, ManySense: an extensible and accessible middleware for consumer-oriented heterogeneous body sensor networks, INTERNATIONAL JOURNAL OF DISTRIBUTED SENSOR NETWORKS, Vol.2014, pp. 1-15 (7월, 2014)
  • [논문] Adil Mehmood Khan, Ali Tufail, Asad Masood Khattak, Teemu H. Laine, Activity Recognition on Smartphones via Sensor-Fusion and KDA-Based SVMs, INTERNATIONAL JOURNAL OF DISTRIBUTED SENSOR NETWORKS, Vol.2014, pp. 1-14 (5월, 2014)
  • [논문] Eeva Nygren, A. Seugnet Blignaut, Christo J. Els, Erkki Sutinen, Teemu H. Laine, The Ufractions Mobile Manipulative Game: Opportunities for South African Grade 8 Learners , INTERNATIONAL JOURNAL OF UBIQUITOUS COMPUTING, Vol.2, No.1, pp. 1-18 (12월, 2012)
  • [논문] Carolina Islas Sedano, Erkki Sutinen, Mikko Vinni, Teemu H. Laine, Designing Hypercontextualized Games: A Case Study with LieksaMyst, EDUCATIONAL TECHNOLOGY & SOCIETY, Vol.15, No.2, pp. 257-270 (4월, 2012)
  • [논문] Teemu H. Laine, Carolina A. Islas Sedano, Mike Joy, Erkki Sutinen, Critical Factors for Technology Integration in Game-Based Pervasive Learning Spaces, IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, Vol.3, No.4, pp. 294-306 (8월, 2010)
해당 데이터는 존재하지 않습니다.
  • [학술회의] 김휘년, Teemu H. Laine, 유가은, School Adaptation Virtual Reality Simulation for Preschoolers: Implementation and Formative Evaluation, 7th International Conference on Virtual and Augmented reality Simulations, (3월, 2023)
  • [학술회의] Andreas Lindblom, Teemu H. Laine, Henrique Souza Rossi, Investigating Network Performance of a Multi-user Virtual Reality Environment for Mining Education, 15th International Conference on Ubiquitous Information Management and Communication (IMCOM), (1월, 2021)
  • [학술회의] Samuli Laato, Teemu H. Laine, Boglarka Brezovsky, Erno Lehtinen, Lauri Koivunen, Olga De Troyer, Phuong Bui, Renny Lindberg, Evaluation of the Pedagogical Quality of Mobile Math Games in App Marketplaces, IEEE International Conference on Engineering, Technology and Innovation, (6월, 2020)
  • [학술회의] Amir Dirin, Teemu H. Laine, Marko Nieminen, Facets of Mobile Life-long Learning Services, 12th International Conference on Computer Supported Education, (5월, 2020)
  • [학술회의] Denis Kalkofen, Teemu H. Laine, Anas Abdelrazeq, Carsten Drebenstedt, James Tibbett, Lea Daling, Manuel Ortega, Markus Ebner, Michael Hitch, Peter Moser, Sebastian Gabl, Shohei Mori, Susanne Feiel, Taras Shepel, Tobias Ladinig, Tools for Teaching Mining Students in Virtual Reality based on 360 Video Experiences, 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 455-459 (3월, 2020)
  • [학술회의] Joochan Kim, Teemu H. Laine, Eeva Nygren, Eva-Charlotte Faarinen, Olga De Troyer, Renny Lindberg, Multidisciplinary Development Process of a Story-based Mobile Augmented Reality Game for Learning Math, 17th International Conference on Emerging eLearning Technologies and Applications, (11월, 2019)
  • [학술회의] Samuli Laato, Teemu H. Laine, Sampsa Rauti, Tarja Pietarinen, Analysis of the Quality of Points of Interests in the Most Popular Location-based Games, 20th International Conference on Computer Systems and Technologies, pp. 153-160 (6월, 2019)
  • [학술회의] Amir Dirin, Teemu H. Laine, Towards an Adaptive Study Management Platform: Freedom through Personalization, International Conference on Computer Supported Education, pp. 432-439 (3월, 2018)
  • [학술회의] Solomon Sunday Oyelere, Teemu H. Laine, Jarkko Suhonen, Integrating Parson’s Programming Puzzles into a Game-Based Mobile Learning Application, Koli Calling International Conference on Computing Education Research, pp. 158-162 (11월, 2017)
  • [학술회의] Samuli Laato, Teemu H. Laine, Erkki Sutinen, Jungryul Seo, Wooryeon Ko, Designing a Game for Learning Math by Composing: A Finnish Primary School Case, IEEE 17th International Conference on Advanced Learning Technologies, (7월, 2017)
  • [학술회의] HASANOV AZIZ, Teemu H. Laine, A survey of context-awareness in learning environments in 2010-2016, International Conference on Computer Supported Education, (4월, 2017)
  • [학술회의] LINDBERG RENNY SHAUL NIMROD, Teemu H. Laine, HASANOV AZIZ, Improving Play and Learning Style Adaptation in a Programming Education Game, International Conference on Computer Supported Education, (4월, 2017)
  • [학술회의] Martti Havukainen, Teemu H. Laine, Charl Wolhuter, Erkki Sutinen, Keshav Gupta, Inter-Contextual Design: a New Model for Learning Technologies, EdMedia: World Conference on Educational Media and Technology 2016, (6월, 2016)
  • [학술회의] LINDBERG RENNY SHAUL NIMROD, Teemu H. Laine, Detecting Play and Learning Styles for Adaptive Educational Games, Proceedings of the 8th International Conference on Computer Supported Education 2016, pp. 181-189 (4월, 2016)
  • [학술회의] 서정렬, Teemu H. Laine, Adil Mehmood Khan, CHIANG YU TSAI, Step counting on smartphones using advanced zero-crossing and linear regression, International Conference on Ubiquitous Information Management and Communication 2015, (1월, 2015)
  • [학술회의] Dirin Amir, Teemu H. Laine, Dirin Mitra, User-Centered Design of a Context-Aware Nurse Assistant (CANA) at Finnish Elderly Houses, International Conference on Ubiquitous Information Management and Communication 2015, (1월, 2015)
  • [학술회의] Teemu H. Laine, 석혜정, 이채우, Mobile gateway for ubiquitous health care system using ZigBee and Bluetooth, The 8th International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing, (7월, 2014)
  • [학술회의] WESTLIN JOONAS MIKAEL, Teemu H. Laine, Short paper: Calory Battle AR: An extensible mobile augmented reality exergame platform, IEEE WF-IoT 2014, pp. 171-172 (3월, 2014)
  • [학술회의] 김성래, Teemu H. Laine, 석혜정, WESTLIN JOONAS MIKAEL, 강정화, 정준모, Using Unity 3D to facilitate mobile augmented reality game development, IEEE WF-IoT 2014, pp. 21-26 (3월, 2014)
  • [학술회의] Marcus DUVESKOG, Teemu H. Laine, Andrew ORINA, Balozi KIRONGO, Javier AREVALO, Ville R?IS?NEN, EntVenture - From Binary Trees to Kenyan Forests: an Android Game Designed by Students, 2013 IST-Africa Conference and Exhibition, IST-Africa 2013, (5월, 2013)
  • [학술회의] Teemu H. Laine, 이채우, 이동열, 이지용, 최진철, An Analytic Approaches for the Optimal Clustering in Multi-hop Wireless Sensor Networks, International Conference on Ubiquitous Information Management and Communication 2012, pp. 1-5 (1월, 2013)
해당 데이터는 존재하지 않습니다.
  • [저서] Teemu H. Laine, 석혜정, Claudia Hart, Daniel Della-Bosca, J. Ducasse, K. Copi. Pucihar, M. Kljun , M. Weerasinghe, Olivia Davis, Vida Groznik, Augmented Reality Games II., pp. 33~56- (7월, 2019)

특허 및 기타

  • [특허] 석혜정, Teemu H. Laine, 김은하, 확장 현실 기반의 심리 상담 방법 및 이를 수행하기 위한 컴퓨팅 장치, 특허, (출원) (10-2024-0040711) (3월, 2024)
  • [특허] 석혜정, Teemu H. Laine, 김은하, 생애주기별 심리진단과 자기치유를 통한 XR 대인관계 솔루션, 특허, (출원) (10-2023-0127305) (9월, 2023)
  • [특허] Teemu H. Laine, 학생의 신체 활동을 활성화하기 위한 멀티플레이 게임 관리 시스템, 특허, (출원) (PCT/KR2023/012178) (8월, 2023)
  • [특허] Teemu H. Laine, Amir Dirin, 모바일 애플리케이션을 위한 사용자 경험 디자인을 제공하 는 시스템, 특허, (출원) (PCT/KR2023/012172 ) (8월, 2023)
  • [특허] Teemu H. Laine, 문지영, 데이터 수집 및 관리 방법, 이를 수행하기 위한 기록 매체 및 데이터 수집 및 관리 장치, 특허, (출원) (PCT/KR2023/012170) (8월, 2023)
  • [특허] Teemu H. Laine, Amir Dirin, 모바일 애플리케이션을 위한 사용자 경험 디자인을 제공하는 시스템, 특허, (출원) (10-2022-0160576) (11월, 2022)
  • [특허] Teemu H. Laine, 학생의 신체 활동을 활성화하기 위한 멀티플레이 게임 관리 시스템, 특허, (출원) (10-2022-0158286) (11월, 2022)
  • [특허] Teemu H. Laine, 문지영, 데이터 수집 및 관리 방법, 이를 수행하기 위한 기록 매체 및 데이터 수집 및 관리 장치, 특허, (출원) (10-2022-0153346) (11월, 2022)
  • [특허] 석혜정, Teemu H. Laine, 사용자 특성 기반의 현존감 효과 분석 방법 및 장치, 특허, (출원) (PCT/KR2022/015369) (10월, 2022)
  • [특허] 석혜정, Teemu H. Laine, 사용자 특성 기반의 현존감 효과 분석 방법 및 장치, 특허, (출원) (10-2021-0188721) (12월, 2021)